Hey - good idea. Here's the GM-related stuff I'm working on:-
gmBind - 0.9
Description: Class binding tool for GameMonkey Script
Status: Unsupported
Notes:
Already out in the wild and used in a few places. Was an early experiment with GM and binding, has a few large flaws and I'm generally not happy with it. Useful for simple binds only.
gmSDL - 0.2a
Description: SDL binding for GameMonkey Script
Status: In-development
Notes:
A few things have changed since I last worked on this and I lost a bunch of WIP code in a HD crash, so progress has been put back somewhat. Simple PacMan game is partly complete. gmSDL will be used as a basis for some tutorials on GM when I get time to do them (and finish gmSDL!).
gmSerialize (unreleased)
Description: Serialization experiment for GameMonkey Script
Status: Sleeping
Notes:
An experiment on serialization of a gmMachine. Currently only types can be serialized (in/out to Xml, binary, text or whatever plugin)
gmPlugin (unreleased)
Description: Experimental plugin system for GameMonkey Script
Status: Sleeping
Notes:
The idea behind this was that you can add functionality (types/functions/etc) to GM at runtime by loading from dll/so. Currently on-hold waiting for a better way to 'describe' GM types.
gmBind - 2
Description: Class binding tool for GameMonkey Script
Status: Sleeping
Notes:
A better, OO version of gmBind. Currently on hold due to it being mainly a group of 'bitty' experiments that haven't been melded together yet.
Introduction to GameMonkey Script - Part 3
Description: Threading/Advanced Tutorial for GameMonkey Script
Status: In-development
Notes:
Writing a large(ish) article to expand upon my further two pieces of work for GameDev.net
GameMonkey Documentation
Description: More documentation for GM
Status: Ideas stage
Notes:
Write a min-guide to using GM from both the language and binding POV.
gmgx (unreleased)
Description: Simple Game API Framework based on GameMonkey Script
Status: On hold
Notes:
Used to experiment/prototype simple game ideas. API is simple to understand, everything is powered by GM Script and high-level functions are provided to GM by the engine.
Data-Driven Entity System
Description: See name for info
Status: In-development
Notes:
Data-driven entity system and article behind implementation. System uses script-agnostic system but is built on GM by default.
GameDB
Description: Entity-based Database System
Status: In-development
Notes:
Create & query entity sets by attribute values/tags. Scripting language agnostic design but comes with GM interface by default.